1. How can you share your VR world at the Maker Faire on Dec 3? Be specific. How will you succinctly describe the process of developing VR content? How will a passerby experience your VR world? What can a participant take away from our booth that would help them develop their own VR content? How will you communicate the bigger picture issues you investigated? E.g., what is reality? How do we develop/recognize biases?The best way to present my VR world is to simply bring the program and Vive for people to try. As the producer of the Schizophrenia Simulation, I will describe my role in the development process and the specialists I needed, but leave the explanation of the actual development (coding) to my Programmer since he was responsible for that part of the process, and is therefore very knowledgable about the specifics. A participant can take away the basic ideas of how to begin his/her own VR world - the programs he/she can use, the skills he/she will need, and a sense of a reasonable timeline needed to create a working world. I think the best way to communicate the bigger picture issues I investigated (Schizophrenia) is through talking and an informational board/poster. At the end of my simulation, the user is presented with a definition of Schizophrenia and phone numbers to call if he/she is or knows someone who is in a mental health crisis. But I think it would be really beneficial to have a poster that goes more in depth about the illness. I believe reality is the physical world we live in - where there is gravity, consequences for our actions, real people with real emotions and thoughts. Virtual Reality cannot be defined as actual reality because it lacks the realness of the earth. You cannot smell flowers in virtual reality or touch another person. We can recognize biases by acknowledging the fact that there is always bias in everything. It is not possible to produce anything without at least a little bias, and it's important to recognize this fact and not allow it to cloud or judgement when forming opinions on things. 2. Provide a brief summary of Dewey’s ideas. Where in the VR project do you see Dewey’s ideas being implemented? Where could they be better implemented?Dewey's main idea was to stray from the typical textbook-to-test learning by instead having students do hands on/project based/interdisciplinary learning. The standard textbook learning merely gives the illusion of learning, and creates lazy students; whereas, Dewey's philosophy to learning encourages students to learn critical thinking skills and the opportunity to apply their learning to the real world. The main concept of Dewey's ideas is that students should learn HOW to think as opposed to WHAT to think. Dewey's ideas are implemented in the VR project because we were given the skeleton of the project, but given full freedom to develop and produce our own VR worlds. The specialists were never taught by our teacher how to excel in their field, but were instead expected to learn on their own by watching Youtube tutorials and asking fellow students. Dewey's ideas could be better implemented in the beginning of the project - when it's first being introduced. An important part of Dewey's philosophy is that students should know why what they're learning is important, and I cannot remember explicitly being told that piece of information (though the overarching importance of VR was communicated). 3. Provide a brief summary of Pink’s argument about motivation.What would this look like in the school setting?Pink's argument singled out three key components to motivation: mastery, autonomy, and purpose. People are motivated to do certain tasks because they want to get better at them - this is presented with musical instruments. People practice playing music for hours for the sole purpose to get better at it. Seeing progress after hard work is a fulfilling experience, and is therefore incredibly motivating. The second key to motivation is autonomy: the idea that people work better when they are allowed to work on their own terms. This makes sense to me because being able to work how/when you want means you'll be fully invested in whatever it is you're doing. If a writer, per say, was required to publish one article a week, his/her creativity would be limited because he/she would have the pressure of time on his/her shoulders. Whereas if the writer were able to work without the time constraint, and to simply produce an article whenever he/she pleased, the article would in theory be more creative and well-done. The final cause of motivation according to Pink is purpose. This is the most self-explanatory: if a person sees a purpose for what he/she is doing, he/she will be more inclined to do the task, and do it well. These ideas could easily be implemented into the school system by making sure students understand the purpose of their work, are given the structure needed for learning but not so much that it diminishes creativity, and the opportunity to get better at tasks through critique and multiple drafts. This is why project based learning is so effective - because it encompasses all three of these components for motivation.
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